Time was passing, but why? And did time run out? Where is your family? What is this place? Is Lucifer really hot? But as time went on, you truly became immersed in this world and lore, and you felt compelled to figure out what was going on. *glances over shoulder*Ī brilliant aspect of this game was that at first, you had no idea what was going on. I giggled while typing out that last sentence, and I am now 34. Finally, the bottom of the screen was your message bar, where the game would tell you in game messages about what was going on, how much time has passed, and also where you could type commands with your keyboard, which would always end up in my pre-pubescent days typing in “penis” or “butthole”, because that was funny and I felt like a total badass rebel – but only after looking over my shoulder to make sure my parents didn’t see. Being 1989, and brace yourselves for a term you probably haven’t heard before (I twisted my hipster mustache as I typed that) this game had a “Verb Bar”, a long forgotten term that had a long list of actions the player could perform, such as “take”, “drop”, “open”, “look”, etc etc (this was also perfected by LucasArts with its truly iconic Monkey Island franchise). Below that was an Inventory button and a button named “Room” that allowed you to see all items in the current room. On the top left of the screen you could mouse-click to move your view in various directions to navigate around the game. The playable screen showed the first person view from your characters standpoint. Furthermore, this game allowed you to “wait”, to pass time, later adopted by games like Fallout3 and Skyrim. They also inspired the First Person Shooter genre – later perfected by Wolfenstein 3D, DOOM, Half Life and Halo – that would make the largest impact in the gaming industry until World of Warcraft and the l33t MMORPG craze. These games by Horrorsoft were the original survival horror games later perfected by Resident Evil, Silent Hill and Dead Space. This was 1989, when game programmers and developers didn’t need to give gamers 30 minute long tutorials on how to crouch or switch weapons. ![]() But I have the insider scoop: because FUCK YOU. ![]() Turns out, good ol’ Lucifer himself is making a quick stop in town, yet why is never explained. You must find your father and figure out what’s going on. Blasphemous memories haunt your every waking moment. Your pops, a priest, has gone missing (wasn’t he the priest in the intro that just got booty-played by Satan? Whatever) Your mother invites you to help look for him, but when you arrive she is nowhere to be found. Both iconic, perfected games in the same style as Personal Nightmare. Horrosoft later went on to make two Elvira games: Mistress of the Dark, and Jaws of Cerberus. Correct me if I’m wrong, but that, in and of itself, is fucking BADICAL.įurthermore, this game had fucking ELVIRA as it’s LOGO. Originally the company was called Adventuresoft, but somewhere along the line the owner was apparently visited by The Devil, and declared “HENCEFORTH, ONLY HORROR GAMES”, and thus the company was renamed Horrorsoft. The wild west, anything goes.īehold “Personal Nightmare”, released in 1989 by a small company from the UK called Horrorsoft. Computer gaming in the mid 80s – early 90s was akin to movies in the 70s. The filth that scarred me for life and also entranced me was on the computer, back when computer gaming was largely unregulated. The Nintendo Entertainment System reigned supreme, and the Sega Genesis was on the horizon.Īh, nostalgia….except those regulated systems were for SILLY BITCHES. This expanding form of entertainment was interactive and provided me with countless hours of fun where I could escape into far away galaxies, fantasy filled forests, or ancient times. Once upon a time, before the internet, before the Super Nintendo, when our solar system had 9 planets (pours a 40 out for my homie Pluto), I was a 9 year old innocent little boy that enjoyed ANYTHING that dealt with video games. ![]() Greetings, my fellow video game masochists! My name is Geinzram and I will be your guide on this journey into the dark underbelly of the video game world. Released in 1989 for DOS, Amiga and also Atari ST.
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